

Formed on 11/12/2004, Guardians of Drinal is one of the oldest guilds on Antonia Bayle. We started out as a small family guild and have had lots of fun ever sicne. After reaching end-game content, we began to raid and it has become another one of our goals. We are a group of friends that like to help each other out with quests, do high-end instances, chat, hang out, have fun and ... raid successfully. We place an emphasis on family values and the friendship bonds that they develope between memebers.
What defines a Guardian?
All Guardians are more then willing to help each other out. Guardians take joy in seeing each other succees. We are guardians to each other and guardians to the guild.
We are guardians to each other because we treat other guardians with respect and view each other as family members. It is not uncommon to see a Guardian handing out rare harvests, fabled armor, or master spells without asking for money. This is because guardians care and look out for one another.
We are guardians of the guild because we protect our guild name. Remember everything a guardian does is representative of Guardians of Drinal. It is not in a Guradian's nature to steal mobs, train mobs, or do anything that would hurt our guild image. Guardians always go NBG when grouping and raiding.
1. Read and understand our recruitment policy and review our lis of open.closed slasses located at: http://www.godrinal.com/recruit.html
2. Register with godrinal.com using your character's name (or as close as possible) as your user name.
3. Post a message in the "Public Post" forum and include the following:
4. Be patient, feel free to contact a guild officer if you don't hear from one within 48 hours.
The recruit phase is 1 month, although it can be longer if special circumstances arise. Durring this recuitment phase, you are encouraged to get to know the members as we will also get to know you (via guild chat, grouping, events, ect). It is expected that your activity level is such that a good number of guild members will know who you are. After 1 month, you will either be promotes or will be notified that full membership will not be granted. In some cases we may request that your recruitment phase is extended.
Any applicant who is inactive durring their recruitment phase will be subject to removal from the guild. An applicant may be granted a stay of removal if they let an officer know a valid reason for the inactivity.
Note that unlike some raid guilds, GoD does allow recruits to guild their alts durring their recruitment phase.
All members if the guild will be assigned a rank upon completing their recruitment phase.
Both ranks are full members of the guild, the Knight rank is a designation that the member is a key part of the raid force for the guild. Beyond the rules regarding raids and raid loot, the two ranks are essentially identical.
You need to first "claim" your characters before the site will let you sign up for an event with them. Once you do, you can then select from the characters that you have claimed.
Claiming is a pretty simple process:
You can claim more than one character so it is suggested you claim all of your characters so that when you sign up for events you can select the toon that you want to sign up with.
Once you have done this you should now be able to sign up to events with any character that you have claimed using the event's drop down menu. To sign up, select a character on "Sign Me Up". If you need to cancel go to the event, simply select the "Change Signup" option and choose "not coming" from the list.
Every member of the guild must designate 1 of their characters as their "main". This character has better loot rights and should be the character that the person concentrated most of their time on advancing in general. A main is assigned the Knight rank or Guardian rank.
All other characters of the player are considered alts. These characters will have the alt rank of either "Primary Alt" or "Alt". See loot rules for the differences.
A player may change their main/primary alt/alt at any time, though abuse of the system may lead to removal of the privledges. Do note that a knight changing theur main does not automatically grant the new main the Knight rank. If the new main does not meet the requirements to be a knight, they will instead be given the guardian rank.
The knight rank can be earned at any time by a member of GoD. It is assigned by officers and based on the following factors:
Detailed
75% attendance: A knight must maintain 75% raid attendance. This percentage is evaluated once per month, typically at the beginning. A knight may be given a stay of demotion if they give a valid reason for missing this percentage; vacation, illnes, technical problems, ect. However this consideration is limited and extended issue with attendance will likely lead to removal of the knight rank.
Attendance is granted to all members who sign up and are logged in for the forming of the raid. Members will still get cresit for the event if they do both of these things, even if they do not make the raid cut.
Needed Class: The character must be a needed class for raid purposes. If the raid force does not need another then their will be no "need" for that class and in turn no open knight position.
Class Competence: A knight must demonstrate a level of skill at their class that is deemed acceptable and of a standard which is beneficial to the raid force. The officers will use a variety of means to measure this and will do our best to convey to existing knights of any issues which are problems.
Player Competence: A knight must demonstrate a level of general skill and behavior deemed acceptable. Simply quantified, this means; being prepared for raids, exhibiting appropriate behaviors on raids, and following strategied as laid out.
Please keep in mind that changing your main character puts you back at a guardian rank unless you were asked to change your main by an officer. 30 days after you have changed your main character you will be able to go back up for review as a Knight.
In general we want all members of the guild to have their entire roster of characters in GoD. There is no rule that says you must be exclusive to GoD, but for a variety of reasons it is preffered. You may not be a Knight and raid with another raid guild.
GoD in not a place to park a character or two to take advantage of guild resources. If we find a person playing the majority of their time in another guild while still keeping character in GoD, we may ask you to leave the guild. Members of the guild utilize each other for grouping, socializing, ect. If you don't wish to participate in the guild as a whole, it just might be time to move on.
GoD is not the place to "also" raid. If a member joins another raid guild with 1 or more toons they may be asked to leave the guild. This is especially true of knights and of anyone that is failing to make guild raids to do raids with the other guild or becoming locked out due to those raids. As we all know it takes time and effort to learn encounters and we also don't want to be utilized for raid intelligence for other guilds.
Pick up raids and casual raiding with other guilds is not generally frowned upon and in some cases we encourage it. Be cognizant of lock-outs and the fact yuou are representing the guild in your conduct.
Anyone removed in this way will also forfeit their existing DKP.
Official Guild raids are worth up to 6 DKP. 2 DKP is earned by signing up for the event in advance and being logged in for the form up time of said raid. Reminder form up is 30 minutes before raid start time.
Raid loot is given out via a silent bidding system. When an item drops that a player wants, that player shall send a tell to the loot officer with their bid. Players may bid as many points as they currently have listed in the Raid Points section on the guild web site. Points earned for the current raid are not useable for bidding on that raid. ****Under normal circumstances no one is permitted to bid for a character that is not a member of GoD.
You hear it all the time, but how do we envision it?
All loot is to be distributed based on raid need above all other factors. However there is also a means to bid for non raid need and for alts.
When an item goes up for bid a person can also bid for their declared primary alt or even an undeclared alt.
Example of the system in action
In the example above Bob would win the item for 1 DKP. He is the only main biding on standard raid gear so he is uncontested and gets it for he minimum of 1.
If Bob did not bid the winner would be Sam for 40DKP. As non standard raid need and primary alts bid as equals he is biding against Tom and wins it for 1 more than Tom's bid.
If Bob and Sam did not bid then Tom would win it for 1DKP; non standard raid gear trumps non main alt bids and there is a 1DKP minimum on such bids.
If only Max bid he'd win it for 2DKP as he is the only bidder and undeclared alts/secondary alts have a 2DKP minimum.
The above example is not the only acceptable terminology for placing such bids, but it is beholden to each player to be clear their intent in their bids.
Raid DKP = 6
Alt bids = Minimum 2
Max Guardian/Recruit bid = 20
If a Knight tied with someone of lower rank they will win at the tie price by default
Why are some successful and others not?
Those successful have the following attributes
These days we rarely come across a “crash and burn" encounter where we can just stand there and DPS the mob down without any thought of what else is going on in the battle. Every encounter requires it's own strategy and each raid member is key to strategy execution. Consequently, it is essential that everyone listens to the entire strategy to be utilized and understands it thoroughly before the battle begins. Pay attention the the raid leader and if you don't understand what you are supposed to do -- ask!
Always assist damage through the MA unless otherwise directed. The MA will target when it is safe to do so. The MA will remove target when aggro control is lost by the MT. By not targeting through the MA you can potentially wipe the raid.
Resists are very important. Make sure you have different pieces of armor with different resists. With the macro system you can switch entire armor sets instantly with just one click.
Each class has a different set of buffs that can substantially benefit others in the raid. Know what yours are and who is the ideal person to apply these to. Most classes in the EQ2 have a debuff. Ensure that you are utilizing these to their maximum potential.
Potions can make or break some raid battles. Ensure that you have a full stack of each of the tier-relative cure potions (arcane, trauma, noxious, elemental) / a full stack of reprieve (warding) potions for arcane, trauma, noxious, elemental / HP and PWR enhancing potions, and any other potions that may be helpful to your class (I.E +INT potions for casters, etc).
It is always wise to keep a close eye on your power relative to the progression of the battle. Know when to conserve and when to burn power. Make as much use of power tricks as possible to keep your pool of power plentiful.
Tricks Include:
Being proactive and informed is key. Some fights call for spam healing, slow steady healing or healing through the mob. Each healing class is blessed with specific group cures and all single-target cures; make sure you know what you have and when to use these.
Manage your DPS and HATE according to your class. If you spike in the beginning but end up dead then you will typically end-up as very little use to the raid the rest of that battle. Understand what classes buff you and when to cast according to the buffs that are placed on you – I.E. Casters should understand Troubadour abilities inside and out and should be in constant communication with them. Understand the nature of your own abilities to maximize DPS potential. There could easily be a 1k difference in DPS between two characters of the same class simply because one person understands casting order, DPS augmentation abilities, and refresh rates for their own class better than the other. KNOW YOUR CLASS!
Every essential raiding ability for your class should be to the very least Adept III. You should also to strive to get raid-essential master abilities where possible. Rares and funds in the game are relatively easy to come by (selling trash loot, crafting, etc) and raids now drop a decent amount of coin. For this reason there is no excuse to not have purchased the necessary rares and visited a crafter (in or out of guild) to have your A3s made. Having properly upgraded abilities is another factor that can easily make or break a raid force.
While Guardians of Drinal is a Family oriented guild, we do represent a very capable and successful Raiding function within our family. A key differentiation between ourselves and a Hardcore Raiding guild is that we like to look at Raiding as Sport rather than Work. We lay no commitments for folks to participate in Raids to maintain status within the guild. We do, however, ask that those participating in Raids conduct themselves as they would in any real-life Team Oriented Sport.
Within any Raid we maintain 24 individuals as a team, each Raid zone is tuned to require the full participation and commitment of those 24 individuals working together as a single Team, all putting forth their full effort and attention throughout the event. If a single Teammate leaves the game without an adequate replacement, holds up the Raid start-time, or simply cannot meet the focus commitments requested, it impacts the other 23 Guild-mates who have set aside their time and committed fully to the event.
The following are commitments & expectations we ask of anyone participating in GoD Raids. These are outlined to provide greater success for all attending Raids to ensure that all 24 guild mates have the best chance of success throughout the event.
A raid leader has a lot to do during a raid; as such it is important that members of the raid force do not use that time to send tells tot he raid leader about non essential topics.
Examples
We fully understand that sometimes people have legitimate issues with things in a raid, but we ask that people refrain form distracting the raid leader with them. If the issue is urgent enough that it simply can not wait, please send a tell to a present officer besides the raid leader. Again the word is urgent, know what that means and respect the limits on such tells.
After the raid is over is the appropriate time for constructive feedback on a given raid. Do understand however that your feedback, though appreciated, does not guarantee change. Continued harping on the same topics is abusive and will not be tolerated. Voice your feedback and move on.
Raiding takes a commitment of time, focus, effort & cooperation in order to be successful. We ask that any Raider participating ensure that they can make the following commitments to provide the entire Raid of 24 people the opportunity for success.
Voice communications throughout a Raid Event is crucial and it is requested that all members attending a Raid have the appropriate Voice Chat application open and can, at a minimum, listen throughout the event. Currently GoD utilizes Ventrillo.
Individual performance during a Raid is a MUST! Raiders are expected to give a minimum 100% effort & focus throughout the Event. If Effort or Focus is seen to be lacking by an individual, a Raiding Officer will speak to that individual in /tell; if the problem persists the individual could be asked to leave the Raid and not participate in Raids until they can commit fully to the Events.
Effort: Every Raider during an event needs to be providing the characteristics of their class at full capacity (Tanking, DPS, Healing, Debuffing, etc.) on every encounter as Raids are designed for 24 individuals optimally working together
Focus: Every Raider should be participating in each encounter at full capacity. Raiding is not the time to be watching TV, surfing the Internet or drinking to excess as it is disrespectful to the rest of the Raid.
AFK’s: As Raids tend to last 2 – 3 hrs. it is absolutely necessary for individuals to take breaks periodically during the Event.
Raid-wide AFK breaks (approx. 2-5 minutes) are provided one or two times throughout an Event
One can expect to fail far more than succeed on an equally leveled Raid. In newer zones & encounters it can be expected that death comes readily until an encounter strategy is achieved.
** Finally and most importantly – NO QUESTION IS A STUPID QUESTION. If you are not sure of something, ASK! **
Guild members can earn extra DKP and help their fellow guild mates by donating current Tier masters into guild bank 4.
A 1 DKP bonus will be granted to the player who deposits the master. Only masters that are currently unable to be upgraded are eligible for this reward. Generally this is the current highest tier, though some mid 50ish spells are not upgraded and also are eligible.
When an item is deposited then the depositor should create a thread for that item in the guild bank forum on the website. Include the master name, level, and class as the thread title and the date it was deposited in the details and if you have been awarded the DKP reward for it.